Our Origins

Turning Chores into Digital Play

SCRUB was built to transform the stress of cleaning into pure tactile joy. We combine arcade-style mechanics with a pristine aesthetic to make every scrub, swipe, and polish feel like a win.

SCRUB.CORE
Origin Story
The Spark
Cleaning Made Playful

Born from a love for satisfying, tactile gameplay, we turned the chore of cleaning into a high-score arcade challenge for everyone.

  • Satisfying swipe-to-clean mechanics
  • Vibrant, high-luminance visual style
  • Stress-relieving, rhythmic gameplay
PLAY.STD
Core Values
Our Mission
Fun Over Everything

We believe digital play should be lighthearted and accessible, creating a safe space where players can polish, scrub, and win.

  • Inclusive, family-friendly challenges
  • Fair play and honest leaderboards
  • Community-driven daily puzzles
TECH.TIER
Roadmap Goal
The Future
Endless Suds & Fun

We are expanding our universe with new tools, quirky power-ups, and competitive modes to keep the cleaning frenzy fresh and fun.

  • New whimsical cleaning instruments
  • Seasonal events and global rankings
  • Expanded multiplayer scrub-offs
Daily Active
10k+ Fans
Global Players
Game Modes
3 Challenges
Arcade & Puzzle
Core Engine
Suds & Sheen
Tactile Physics
Player Trust
Safe & Clean
Verified Fun
DESIGN & ART

Meet the scrub team

The designers, artists, and coders who turn messy chores into fun digital play.

Leo Sterling (BUBBLE)
LEAD DESIGNERONLINE

BUBBLE

Leo Sterling
Physics & Mechanics

Crafts the satisfying bounce and pop mechanics that make every scrub feel rewarding.

Levels Built150+
Years Exp6 Yrs
Mia Rostova (SUDS)
AUDIO ARTIST

SUDS

Mia Rostova
Sound & Foley

Records real-world squeaks and splashes to create our signature cleaning soundscapes.

Sounds Made800+
Awards3 Wins
Sam Vance (MOP)
ANIMATORONLINE

MOP

Sam Vance
Character Motion

Brings our fluffy dust bunnies and vacuum bots to life with expressive, bouncy movement.

Assets Rigged400+
Fan Growth120K+
Kai Takahashi (GLOSS)
TECH LEAD

GLOSS

Kai Takahashi
Engine & Performance

Optimizes our engine to ensure smooth scrubbing on every device, from mobile to desktop.

Updates Pushed210+
Uptime99.9%
Zoe Mensah (SHINE)
ART DIRECTOR

SHINE

Zoe Mensah
Visual Style

Defines our bright, porcelain-clean aesthetic and vibrant color palettes for every game.

Themes Created45+
Art Style3D Pop
Ava Lindqvist (DUST)
COMMUNITY MGRONLINE

DUST

Ava Lindqvist
Player Feedback

Listens to our players to find the next big cleaning challenge or power-up idea.

Ideas Added300+
Fans Happy95%

Want to join the scrub team?

We are always looking for creative designers and developers to help us clean up.